^Lightning Bolt

^\0FLightning Bolt ^\04- ^\0ECombat Sorcery Spell

^\04  The Lightning Bolt fires a powerful blast directly into the heart of an
  opponent, doing significant damage.  This spell becomes more powerful as
  the caster gains levels.
^END

^Confusion

^\0FConfusion ^\04- ^\0ECombat Sorcery Spell

^\04  This spell creates a cloud of confusion within your opponent.  Feeling
  these effects, he or she will become slower, often giving you multiple hits
  between his or her own.
^END

^Elasticity

^\0FElasticity ^\04- ^\0ECombat Sorcery Spell       ^\03*^\0BRegistered^\03*

^\04  Causing you to temporarily become partially rubber, this spell increases
  your agility during combat with an opponent.  Your ability to move more
  effectively helps you dodge many of your enemy's blows.
^END

^Dishonor

^\0FDishonor ^\04- ^\0ENon-Combat Sorcery Spell

^\04  A non-combat spell, Dishonor reduces public opinion of a specified
  player.

^END

^Fist of Stone

^\0FFist of Stone ^\04- ^\0ECombat Nature Spell

^\04  From out of nowhere, a fist of stone blasts into your opponent.  This
  fist is capable of extremely high damage.  It is a powerful weapon,
  especially for less experienced warriors.

^END

^Solidify Armor

^\0FSolidify Armor ^\04- ^\0ECombat Nature Spell

^\04  Creating an extra layer of coating around your standard armor, this spell
  increases your defensible ability during a battle.
^END

^Enflame Weapon

^\0FEnflame Weapon ^\04- ^\0ECombat Nature Spell    ^\03*^\0BRegistered^\03*

^\04  Casting this spell causes the edge of your weapon to catch fire, making
  every hit do potentially more damage to your opponent.
^END

^Falcon's Blessing

^\0FFalcon's Blessing ^\04- ^\0ENon-Combat Nature Spell

^\04  One of the most powerful spells available, casting this spell allows you
  to regain life in times of crisis.  Should you die in combat, having the
  blessing will bring you back to life.  However, the cost of casting the
  spell is extremely high.
^END

^Waters of Life

^\0FWaters of Life ^\04- ^\0ECombat Life Spell

^\04  Drinking the Waters of Life during combat will bring you renewed vigor,
  raising your health significantly, and allowing you an opportunity to win
  battles not possible otherwise.
^END

^Magic Missile

^\0FMagic Missile ^\04- ^\0ECombat Life Spell

^\04  While not very powerful, the Magic Missile is a quick, easy to cast spell
  which does not require a turn of combat.  This allows you to cast several
  without being retaliated against.

^END

^Slowness

^\0FSlowness ^\04- ^\0ECombat Life Spell            ^\03*^\0BRegistered^\03*

^\04  Causing your enemy to lose some of it''s natural ability, this spell gives
  you the opportunity to gain additional hits on your opponent before they
  have a chance to strike back.

^END

^Aura of Majesty

^\0FAura of Majesty ^\04- ^\0ENon-Combat Life Spell

^\04  Casting this aura creates a sense around the kingdom that you are a good,
  decent warrior.  It increases your honor throughout the lands, and its
  effect is permanent.

^END

^Sting

^\0FSting ^\04- ^\0ECombat Death Spell

^\04  While fairly weak, this spell stings your opponent for a bit of damage.
  It is extremely cheap, allowing you to fire several of them without
  consuming all of your mana.

^END

^Cloud of Paralysis

^\0FCloud of Paralysis ^\04- ^\0ECombat Death Spell

^\04  Casting this cloud paralyzes your opponent for several rounds of combat,
  allowing you to get a series of hits before your enemy can retaliate.  This
  is especially useful in getting ahead of your enemy from the beginning of
  combat.  A series of these can prevent an enemy from ever striking you.
  However, it is relatively costly to cast.

^END

^Frost Touch

^\0FFrost Touch ^\04- ^\0ECombat Death Spell        ^\03*^\0BRegistered^\03*

^\04  A deadly spell, especially at higher levels, the Frost Touch hits your
  enemy with a paralyzingly cold touch that does extensive damage.  As
  warriors become more experienced, this spells can become one of the most
  powerful in your arsenal.

^END

^Drain Magic

^\0FDrain Magic ^\04- ^\0ENon-Combat Death Spell

^\04  Casting this spell will reduce an opponent's casting ability for the
  day significantly.  This has the potential of seriously hurting a rival's
  ability to fight and maintain his position in the lands.

^END

^Fireball

^\0FFireball ^\04- ^\0ECombat Chaos Spell

^\04  A fairly powerful spell, the Fireball engulfs your enemy in a huge ball
  of flame, potentially doing extensive damage.  This spell quickly grows in
  strength as the caster gains levels.

^END

^Curse

^\0FCurse ^\04- ^\0ECombat Chaos Spell

^\04  Placing a curse on your opponent reduces his or her ability to compete
  with you in combat.  This spell weakens your opponent, making it more
  difficult to hit you.

^END

^Disease

^\0FDisease ^\04- ^\0ECombat Chaos Spell            ^\03*^\0BRegistered^\03*

^\04  Transmitting a disease to your opponent is especially in long encounters,
  as the disease will slowly sap their health each round of combat.

^END

^Destroy Silver

^\0FDestroy Silver ^\04- ^\0ENon-Combat Chaos Spell

^\04  This spell targets a rival's vault and destroys some of the silver in
  their storage.  It is deadly when cast in mass, capable of destroying an
  opponents entire reserves over time.

^END

^Create Silver

^\0FCreate Silver ^\04- ^\0ENon-Combat Spell

^\04  If ever in need of silver, this spell can be cast, creating an emergency
  supply as needed.  Cast several times and you can build up a fairly nice
  reserve.

^END

^Revive

^\0FRevive ^\04- ^\0ENon-Combat Spell

^\04  While not affecting your health, this spell raises your natural energy
  levels.  This allows you to fight more battles in the Training Grounds,
  Wilderness, and Dungeons.

^END

^Skeleton Key

^\0FSkeleton Key ^\04- ^\0ENon-Combat Spell

^\04  This spell creates a Skeleton Key for your use in your next attempt to
  break into a room in the inn.  This will allow you to avoid having to deal
  with the guards to get into a given room.

^END

